1 Alchemy (updated) 2 Alteration (updated) 3 Archery (aka Marksmanship) (updated) 4 Block 5 Conjuration 6 Destruction 7 Enchanting (updated) 8 Heavy Armor 9 Illusion 10 Light Armor (aka Evasion) (updated, but see note) 11 Lockpicking 12 One-Handed 13 Pickpocket 14 Restoration 15 Speech (updated) 16 Smithing (updated) 17 Sneak 18 Two-Handed 19 Special Perk Trees 19.1 Vampire Lord … Amren. You can find him in the Hall of Elements or the Hall of Countenance. When you have gold for training, you also have gold to take a carriage to another town. None the less there should be trainers added for both that aren't faction based. Skyrim Requiem [1 Life] - Barbarian | Episode 1: A Giant Problem - Duration: 55:35. samirpls 48,443 views. I may sprinkle a few more various skill trainers here and there, but are there any other skills where you feel like you're banging you head against the wall trying to get it to the Apprentice level? No more running all over the countryside for the most basic of training. I have thought about that. Was wondering if there is a way to simply make the coin disappear... Best would be to make the trainers dynamic, and not static. I usually play BtC and get the Dibella blessing. The various types of merchants include: 1. Not sure why trainers are so one-dimensional. General Goods Merchants 7. You can use them to roleplay and to catch up with certain skills. Calm is actually a really useful spell at low levels and can quickly level up illusion. This seems a bit much to me to be honest. Sadly the compat patch has been taken down by the author... Can't say I really disagree with anything you said except: In Requiem, trainers, especially at low levels, are paramount. Been playing for years. Illusion isn't super hard to level. Thanks much. Alchemists 2. Press question mark to learn the rest of the keyboard shortcuts. No way. The ability to train is determined by a class, and an NPC can have only 1 class. Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design. Second; to keep immersion and RP advocates (like myself) happy, I plan on limiting new trainers to NPCs of a more mercantile or mercenary or charitable nature. = Contact = NullCascade on the Bethesda forums or Lordrea on the Nexus sites. This seems like a relatively easy fix and plan to put it out there, BUT, I'd like your advice/guidance so feel free to throw out your ideas &/or concerns. You can get sort of this with a Speechcraft mod I've used in the past. No more running all over the countryside for the most basic of training. Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design. I don't see any reason why the engine would limit trainers having more than one skill. The free levels are too easy. Page 1 of 3 - Creating the Best Requiem Experience - posted in Skyrim Mod Talk: Im getting back into Skyrim, and created this lost of mods for my next play through. With 100% magicka regeneration, the Dragonborn will receive 100% more of the 3% rate. Jenassa can train Sneak, PickPocket, LockPicking. Option A feels like a cop-out, a short cut.I'm leaning toward Option B. Game Settings affecting Pickpocket: Base_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected 1. Light_Fingers… However, you got on the right track. Wearing this ring grants an additional 100 points of magicka and increases the rate of magicka regeneration. Blacksmithing - pretty much any Blacksmith. Sergius teaches Enchanting inside the College of Winterhold. This post is not about that, it is about trainers, and the unavailability of them for some skills, while others have them in abundance. Yes due to the nature of Requiem and roleplay there's a few skills that are a nightmare to train if you don't want to join a specific faction immediately. Same with alchemists and blacksmiths. I'm on board with this. Address: 11910 Valley View Drive, Nokesville, VA 20181 Wherever it could logically fit. So if I want Jenassa to be able to train Sneak, 1-Handed & Evasion I'd have to make a custom class "JenassaTrain" and figure out how to do that. 7: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - SD+ & Sisterhood of Dibella lower in your lower order then Requiem - NPC ApachiiHair EEO. I can see them being good at training speech and possibly illusion. 3. Even though I personally don't use trainers, I can agree that there needs to be more of them. You can chop wood or just walk around and it levels pretty steadily. Illusion is one of the most difficult to raise skills in the game. Further, hitting 35 with training / grinding seems like a no brainier, but the game cap's at 100 so that's actually a lot of progress. Just turn 6-7 characters into trainers of 1 skill each, and that will be enough. Maybe the engine limits this, no idea ...yet. The only exceptions here is restoration and illusion, since neither of the level-zero-spells is really useful to get you to level-25. The thing is in skyrim trainers are supposed to be just a boost while in requiem they are the only way to get through low levels without hours of mindless grinding. I personally have little interest in trainers so I'm really trying to listen to what YOU want and YOU are in fact shaping this tiny little project. You can use them to roleplay and to catch up with certain skills. And most of us struggle in Requiem for the first time. Some NPCs may (I hope) be able to train more than 1 skill. Basically, I don't really see why there should be a trainer for each skill in every town, but I do agry that some extra trainers would really be a nice addon. I don't use them, like at all. Option C; create custom classes for each NPC. Sinmir or Amren can train 1H, 2H, HA, LA, Block, Marksman. The catch for me is that this applies to skills that are fairly easy to level regardless. Well, not literally, but a hell of a lot of them. Containers are interactive objects that can contain items, or be used to store items in the game. However, the spell requires a piece of quicksilver ore to work properly. The chart below shows the locations of all Trainers in Skyrim. And as you said, you can't level illusion without powergaming and keeping up a buff in town without any practical reason. I might add Restoration to the stack, since you only got a Vigilant and a priest (after the Gildergreen quest), but that would be the least important skill, after all the others you've mentioned. Skyrim Gold - the best, fastest methods for how to earn money and coins in Skyrim All of the best ways, with and without crafting, to earn cash in Skyrim. Make people have to go out of their way to get master guys, sure, but novice-tier people should be everywhere. Thus, the issues I am laying down here weren't that big. This means that at any given level, you may only train any combination of skills five times. It also makes bandit fights a lot easier by getting one or more target out of combat. In Skyrim, trainers are not an important mechanic, they don't give you much boon. So if anyone out there would be keen to share their ideas to help create a stable build in the STEP format it would give a huge boost to this already popular mod and create a hugely better skyrim. So, in order to allow a trainer to train more than 1 skill, I would have to create a custom class for that trainer :-(. His or her job is to protect the Jarl. And the orc stronghold one is self explanatory. Before 1.9.3 or 1.9.2 novice training cost like 3 times as much. It's even more essential in Dead is Dead, where you really don't want to go out into a fight without having a least some combat skill. You've been playing for years, so you actually know every detail. I would add the housecarl of the Jarl should be decent in some training capacity. I completely agree. Even the weakest mage can manage hitting Vilkas enough times with a dagger to pass this test, unless it's a pure mage that never uses any weapons at all, but if this is the case you don't need the Companions for training at all. ), Block - only non-fraction trainer in Orc Stronghold (WTF?? You can add as many of those as you'd like. No other way to say it. I'll try to find other, more sedentary NPCs who are more reliably found in certain areas, but I don't want to force it. Considering that every warrior is either using LA or HA, and Nords love fighting, it seems weird that the only HA trainers are: In Jorrvaskr, behind the questline of the Companions. Faendal – Archery, up to level 50 5. What level can they train you to? Talvas Fathryon (Master): Tel Mithryn (requires Dragonborn DLC) Featherfalling: The caster's feet become surrounded by a telekinetic field that negates all fa… OK, lunch break over and need to get back to work, but that's the idea. Every mage has that dialog. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Spell Merchants 9. Trainers can be used a maximum of five times per player level. Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design. If you have the hood and robes from the cage in the Helgen sequence (or from wherever you get your initial robes), that's enough to keep Darkvision up. The only skills that I think need more trainers are these: Alteration - only non-fraction trainer in Kynesgrove (wtf?? Followers will match the current Character Level of the Dragonborn up to a certain level cap which varies from follower to follower. Also, you could find out each NPC's skill level and if it is > X, then they can train you to X/2 or something like that. So, these new trainers will be far more likely to be in the local store, tavern or temple and not the guards' barricks or the Jarl's Longhouse. Food Vendors 6. After that enraging orb can help you out, and you can level organically. Unlike other enchantments, it doesn't increase the magicka regeneration based on the base regeneration rate, it increases the overall (natural) rate. However, due to the leveled nature and how easy it is to level a skill, they did not play a big role. Active perks: 0 The vast majority of followers cap at level 30. Oh can you please make this not Requiem dependent? Any housecarl should be able to do skills up to 50 in the gear with which they are equip'd. Good list. Delete them. So, the magicka … I also had 0 training characters, however trainers make life much easier. If problem delete patch. I think we only need a handful of more trainers, for the schools you've mentioned. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Charming bandits actually would be a great idea, but even with delusive phantasm they can break the charm. And trainers have been altered as well. = Uninstalling = Delete the .esp file you installed from your data folder. Any Jarl's aid to 50+ for that matter. I don't plan (right now) to touch training above skill 50. You get xp for 2 things: Having an upkeep spell up (not going to happen at low levels) or keeping enemies manipulated (not happening at low levels), An orc, blocked behind a daedric questline. Lockpicking? It is called Immersive Speechcraft. I'm on my first ever Requiem playthrough using the Serenity modlist, (Requiem 4.0.1 ported to SSE), via wabbajack (what an awesome tool). Requiem pretty much makes it where you have no reasonable choice but to pay a trainer. Between the two I hope all schools will be covered. As for why I don't use trainers. Solution: Turn Sybille Stentor (Solitude court wizard) or the Riften Court wizard into adept/apprentice illusion trainer. Plus, it's usually more fun to earn it the levels through use... except for crafting that is... Crafting just sucks. IF I go the route of 1 NPC being able to train more than 1 skill (let's call it Option A), I may make just 3 classes, not dozens and dozens; 1 for each archetype; Warrior, Rogue, Mage and have them be able to train all the skills in that archetype. Sinmir or Amren can train 1H, 2H, HA, LA, Block, Marksman, Jenassa can train Sneak, PickPocket, LockPicking, A Mage/Priest (to be determined) can train all spell skills. A Mage/Priest (to be determined) can train all spell skills. THANK YOU ALL for the discussions and the debates! Not every level 1 character is strong enough to train with Vilkas, or even willing to join the companions. Solstheim is a high level content, you start off in Skyrim for good reasons. Getting from level-50 to level-75 in example heavy armour on the other hand is a very slow process so for this part training would be helpful. Sure, we veterans know you can get heal self I from a quest or from college, but seriously... At least the vigilant hall is somewhat neutral and accessible for everybody. I especially agree with this, was just thinking about it. I will keep this thread updated as I go so if you are at all interested in this mod/patch, "don't change that dial!" Simply viewing an inventory is not considered to be a crime. I will not provide all trainers, but instead provide the most efficient and easily accessible trainers only. This list of mods is compatible with one another except when noted. Aliens VS Predator : Requiem Réalisé par Greg et Colin Strause, sortie le 02/01/2008. 1. The list of trainers in the Official Game Guide incorrectly identifies several people as trainers: … It's a dialogue option with conditions that triggers a script. Beggars may fill in some gaps as Skyrim has already established that precedent. There is a reason why recent change lowered the training costs so damn much. Phinis Gestor (Expert): College of Winterhold 3. Every merchant with an agreeable disposition should be able to train Speech up to at least 25. Not every level 1 character is strong enough to train with Vilkas. I'll build the list and post it here before I crack open T5E so look for that in a day or 2. Falion (Master): Morthal 4. The major cities should have enough diversity to cover all the skills. But no reason to travel across a country to learn the basics of a skill, I agree. And also with Captain Aldis, I doubt he is willing to train possible enemy recruits, and he too realistically woulnd't have the down time. Thus, the issues I am laying down here weren't that big. But before that it just does not work. Anyway, I'm doing this just because I think I can and there seems to be a desire for it. Athis – One-Handed, up to level 75 3. Looks like you're using new Reddit on an old browser. I plan on leaning toward the Khajiit caravans for most of these. I had like 5 illusionists in the past, couple of them DiD and maxed out 2 of them. Illusion is slow but trivial as you can run Darkvision/Blur while traveling, buying, selling, crafting, and so on. 4 or 5 levels in she was still at like skill level 1 in Illusion (spells just don't work at all) until I resorted to this. After every patch you run Skyproc Patcher. Running around Markarth for a little while got it into double digits and eventually to a point where it started working on bandits, though it was still very hit & miss. Each major town should have an assortment of trainers for all skills up to 25 (and some up to 50). Ideally the trainers available would be re-balanced such that finding training up to 25 is very easy, 50 is less common and 75+ requires finding a master of which there is only a couple. Or more target out of combat followers cap at level 30 reason why the engine would limit trainers more! 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